ID96-Hot Walls, Cold Walls

  • Home
  • Mahjpedia
  • ID96-Hot Walls, Cold Walls
When searching, remember, a few words are better than many

ID96-Hot Walls, Cold Walls

< All Topics
Print

Question: What are “Hot and Cold Wall?”

Answer: Playing with hot and cold walls are consider table rules which are not sanctioned by the National Mah Jongg League. Since table rules are set for this variation it is not possible to list all the rules here. One example of a “Hot Wall” would be requiring a player must account for three tiles unavailable tiles from the discard pile and or in their own hand. If they cannot account for three tiles and they throw the winning tile they would have to pay out the winnings for the entire table. One example of a “Cold Wall” would be, to pick their own Mah Jongg during the remaining broken wall tiles (The tiles held back after the dice were rolled and the wall split). In other words, if someone discarded your Mah Jongg tile you would not be able to call it for the win.

(See also https://mahjcon.com/mahjpedia/id53)

Source:  National Mah Jongg League (2007) Need to confirm if this was a bulletin. Can’t find mention of hot and cold wall in 2007. 

Previous ID95-Commitment to Calling a Discard
Next ID97-Penalty for Picking Up the Wrong Discard and Putting on Rack
Table of Contents